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Psionic Ability Tier System (PATS): Version 2.0.2

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    Baal Domiel
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    [​IMG]

    Updated in March 13, 2016. Current Version 2.0.1

    Discussion Thread - Click Here!

    Below you will find the Version 2.0 for Psion Ability Tier System or P.A.T.S. The information below is by Baal Domiel and is for those wanting to learn under Baal. This is not the only paradigm. If you choose to live by this and be a fellow Baalite then you're more than welcome.


    Note from Baal:

    Psionic Core Skills and Abilities

    Latent Psionic Abilities (LPA's) - Abilities that some can be born with. Found in Natural Psions. Abilities sprout at young age, raw, and untrained.
    Latent Psionic Abilities (LPA's) (open)
    Precognition - Comes as Precognitive Dreams or Visions. Able to see the future.

    Clairvoyant Types - Lists all Clairvoyant Types.

    Latent Empathy - More than just Passive Empathy that everyone has to a small degree, Latent Empathy is Active Empathy that is stronger than Passive Empathy.

    Latent Telepathy - Ability to Passively create T2 or higher Connections to Target and Communicate in many forms other than speech.

    Intuitive Aptitude - Higher Learning in which the Psion only needs to see how something is done in order to mimic and learn to near perfection.

    Photo or Umbra Affinity - Rare. Psion with a Energetic Affinity to True Darkness and True Light.
    Psionic Foundations [T0] - Skills that everyone Psion should learn first.
    Psionic Foundations [T0] (open)

    Patience - Self Explanatory.

    (No prerequisite needed.)
    Sensory Attunement - Training all four senses.

    (No prerequisite needed.)
    Visualization - Extremely needed for Psionics. Needed to visualize energy.

    (No prerequisite needed.)
    Novice Psionics (Tier One Skills) [T1] - Skills that a Psion should learn after the Psionic Foundations are trained.
    Novice Psionics (Tier One Skills) [T1] (open)

    Energy Manipulation T1- Skills learned help absorb, redirect, and release energy.

    Energy Constructs T1 - Skills learned will help mold and command energy.

    Imbuing - This skill will help store and maintain energy within objects.
    Requires Energy Constructs T1 & Energy Manipulation T1.
    Flaring - Skills learned will help vibrate and illuminate energy radiating from Energy System.
    Requires Energy Manipulation T1.
    Auric Sight - This skill helps a Psion visualize the energy of others people's Energy Systems.

    Beginner Empathy [T1] - Active Empathy learned here will help read energy radiating from a target's energy system (aura).

    Proprioception - Moving past Psionic Foundations one will learn to sense others near you. Used later for Projections.
    Apprentice Psionics (Tier Two Skills) [T2] - Skills that a Psion should learn after Tier One Skills.
    Apprentice Psionics (Tier Two Skills) [T2] (open)


    Energy Connections [T1]
    - This skill helps build one of the most useful constructs in all of Psionics. Connections from yourself or objects to other beings or objects.
    Requires Energy Manipulation T1 and Energy Constructs T1.
    Intermediate Empathy - Advancing from Beginners Empathy, this Active Empathy now uses Energy Connections to increase information flow to yourself.
    Requires Energy Connections T1 and Basic Empathy T1.
    Energy Shielding/ Armor - These skills help provide a Psion with more defense/offense with energy defenses now being able to be create on yourself or a target. See Psionic Armor or Psionic Shielding.
    Requires Energy Manipulation T1-T5, Energy Constructs T1-T5, Energy Connections T1-T5.
    Basic Focal Points - This skill mixes other skills to create Focal Points that can be used for a multitude of other skills including Projections.
    Requires Energy Constructs T2 and optional Biolocation for Focal Points T2.
    Energy System Scanning - This skill helps create a Scanner Psion. Using incoming energetic information they can scan a target for energy type, afflictions, and weaknesses.
    Requires Energy Connections T1, Energy Manipulation T1, and optional Biolocation or Shadowing Out for T4-T5 Energy System Scanning.
    Classic Elemental Kinetics [Psychokinesis] (Pyro, Aero, Geo, Hydro) - This is a Mental Ability that can be used with Energy to manipulate the elements to a small degree.
    Requires Psionic Foundations T2+ and optional Energy Manipulation T1, Energy Constructs T1, Energy Connections T1 with T1+ as a booster.
    Astral Projection - The first tier of out of body projections. This projection type will allow the Psion to Project to the Astral Plane; a mental plane in which all those project add to a collective imaginary landscape.
    Requires Psionic Foundations T1-T2, Energy Constructs T1, Energy Connections T1.
    Adept Psionics (Tier Three Skills) [T3] - Skills that a Psion should learn after Tier Two Skills.
    Adept Psionics (Tier Three Skills) [T3] (open)


    Intermediate Energy Connections
    - This skill adds onto Energy Connections with the creation of a two-way connection and reinforcing connections with layering constructs.
    Requires Energy Manipulation T2, Energy Connections T2
    Energetic Warfare Skills - Psionic skills aimed at decreasing a targets effectiveness in battle using energetic-based techniques.
    Requires Energy Manipulation T3, Energy Constructs T2+, Energy Connections T2, Boosts to T3+ with Projections, Empathy T2+, Flaring, Imbuing.
    Telepathy - This Social Psionic Skill uses advanced connections to link to a target and then to communicate.
    Requires Energy Connection T2+, Energy Manipulation T2, Boosts with Biolocation and Psionic Foundations T2.
    Astral Sight - A broad ability that increases proprioception and uses sensory attunement to view beings and projectors in the three projection types.

    Biolocation - The Second Tier of Projections. Biolocation is a Projection of your Soul on the Physical Plane. Short ranged until trained, allows for a manifestation of abilities in the Biolocative Layer of the Physical Plane.
    Requires Energy Manipulation T2+, Focal Point Creation, Psionic Foundations T2, Astral Projection, Energy Constructs T2+ can act as support.
    Adept Energetic Constructs - With Adept Energetic Constructs it indicates that a single construct has more than three scripts and three generators.
    Requires Energy Constructs T2, Energy Manipulation T2, and Energy Connections T2.
    Psionic Thermodynamics - With Psionic Thermodynamics a Psion is able to heat up the radiant energy around their body or a construct of energy such as a Psi Ball.
    Requires Energy Manipulation T2+, Energy Constructs T2, Psionic Foundations T2
    Cryokinesis - With the mental Kinesis abilities the Psion is able to slow the movement of atoms to lower the temperature of an object.

    Electrokinesis - With the mental Kinesis abilities the Psion is able to introduce small amounts of electricity Kinesis skills, control the flow of electricity, or manipulate electrical devices.
    Expert Psionics (Tier Four Skills) [T4] - Skills that a Psion should learn after Tier Three Skills.
    Expert Psionics (Tier Four Skills) [T4] (open)


    Tendriling
    - Used as a Gateway to a Target's Energy System, Subconscious Plane, or simply a Entry point for Energetic Warfare. This advanced form of an energetic construct has many uses.
    Requires Energy Constructs T3, Energy Manipulation T3, Biolocation needed for Guidance, Empathy T3.
    Advanced BioLocation - Long range Biolocation that can also be used to pull targets projections into the Biolocative Plane without physically knowing so. More of a skill than an actual ability as it takes time and practice to get to this point of Biolocation.
    Requires Biolocation, Energy Manipulation T3, Psionic Foundations T2, Energy Constructs T3 as Booster, Auric Sight T2, Energetic Warfare as Defense.
    Biokinesis - A very advanced form of Psychokinesis that allows the Psion to manipulate very small parts of cells within the body. Considered to be on the border of Bound Abilities.

    BiLocation - The Skill that allows a Projector to create an independent duplicate of his or her projection. The more this skill is trained the less energy required to duplicate and maintain more than one projection.
    Requires Biolocation T2, Astral Projection as a Booster, Energy Manipulation T3, Energy Constructs act as Secondary Projection Booster, Empathy T3.
    Empathic Manipulation - This advanced form of Empathy allows the Psion to instead of just read and understand emotion from energy it will allow the Psion to influence the energy within a target to thus change the current emotions and state of mind.
    Requires Energy Manipulation T2+, Energy Constructs T3+, Tendrilling, Energetic Warfare, Biolocation T1+, Empathy T2, and Psionic Foundations T2.
    Memory Manipulation - Mainly used with Mind Hacking. This skill involves a Psion to gain access to the Energy System, or Subconscious Plane, etc, access the Memories of the Target, and manipulate small memories. No one can change or delete Core Memories.
    Requires Energy Manipulation T2+, Energy Constructs T3+, Tendrilling, Energetic Warfare, Biolocation T1+, Empathy T2, Psionic Foundations T2, and Mind Hacking.
    Mind Hacking - This set of skills allows a Psion to gain access into a target's Subconscious Plane or Memory Bank. This set of skills can be used for other things as well.
    Requires Energy Manipulation T3, Energy Constructs T3+, Tendrilling, Energetic Warfare, Biolocation T2+, Empathy T3+, Psionic Foundations T2+, Boosts to Mind Hacking T5 with Shadowing Out.
    Soul Diving - With an Entry and Certain Projection Types a Psion can gain access to a target's Subconscious Plane. Within a target's Subconscious Plane they can use Constructs to bring about a manifested world created by the target's subconscious. This mental plane can be very unstable and full of mental defenses but if explored could explain the target more than a energetic scan.
    All of Psionic Foundations [T0], all of Novice Psionics (Tier One Skills) [T1], Intermediate Energy Connections (T3), Astral Projection (T2), Biolocation (T3) OR Advanced BioLocation (T4), Tendriling (T4), if then or Shadowing Out (T5).
    Master Psionics (Tier Five Skills) [T5]
    Master Psionics (Tier Five Skills) [T5] (open)


    Etheric Projection

    Shadowing Out

    Gravitational Understanding

    Telekinesis

    Traditional Umbrakinesis

    Dark Energy Manipulation

    Photokinesis

    Light Energy Manipulation

    Advanced Focal Points

    Teleportation (Projected)

    Life Path Knowledge

    Manifestation

    Silver Tongue

    Purifier / Corrupter Understanding

    Psionic Secondary Skills and Abilities

    Psionic Armor [T2] - Psionic Armor is reinforcing one's Energy System with Standard to Advance Energy Constructs.
    Psionic Armor [T2] (open)


    Active Psionic Armor - Skill at initially creating the Psionic Armor.

    Requires Energy Constructs T1 and Connections T2.
    Energetic Layering - Layering Shield Constructs over existing Psionic Armor.

    Requires Energy Constructs T2.
    EM Compensation - Adding Coded Programs to defend heavily against Electromagnetic Energy.

    Requires Energy Programming T2.
    Kinetic Compensation - Adding Coded Programs to defend heavily against Kinetic Energy.

    Requires Energy Programming T2.
    Thermic Compensation - Adding Coded Programs to defend heavily against Thermic Energy.

    Requires Energy Programming T2.
    Psionic Shielding [T2] - Psionic Shielding is creating a Passive or Active Construct around the Psion or a Target that will help Shield it from a certain effect.
    Psionic Shielding [T2] (open)


    Passive Shield - A Passive Shield Construct allows a harder shield with less defensive scripts at a lower energy requirement. They last longer but are not as strong as Active Shields.

    Active Shield - An Active Shield Construct is a burst type shield that can be loaded with heavy defensive scripts at a higher energy requirement to activate. They burst out the shield with a desired effect and for such last a very short amount of time but are stronger than Passive Shields.

    Shield Hardener - Using the Energy Manipulation Technique of the Shell Layering to reinforce a Passive or Active Shield Construct.

    EM Compensation - Adding Coded Programs to defend heavily against Electromagnetic Energy.

    Kinetic Compensation - Adding Coded Programs to defend heavily against Kinetic Energy.

    Thermic Compensation - Adding Coded Programs to defend heavily against Thermic Energy.
    Energetic Warfare [T3] - Energetic Warfare (EWAR) decreases a target's effectiveness and increases the Psion's effectiveness.
    Energetic Warfare [T3] (open)


    Psionic Countermeasures (PCMs)
    - PCM's are used to make the target lose all focus, disconnecting all projections, and white noising visualization.
    Requires Connections T3, Energy Programming T3, Biolocation, and Energy Constructs T2.

    Tracking Disruption (TD) - Tracking disruption is used to decrease the optimal range and falloff of your target's abilities.
    Requires Connections T3, Energy Programming, Active Energetic Shield T2, and Energy Constructs T2.
    Psionic Damping (Damps) - Psionic Dampening is the counterpart of Psionic Boosting. A dampener can be used to decrease the Passive and or Active Recharge Rate of a Psion's Energy System or Energy Producing Construct.
    Requires Connections T3, Energy Programming, and Energy Constructs T2.
    Psionic Boosting (Boosts) - Psionic Boosting can increase and or overcharge a targets Passive/Active Recharge Rate within the Targets Energy System.
    Requires Connections T3, Energy Programming, and Energy Constructs T2.
    Energy System Warfare (Neuting) - Psionic Energy System Warfare is defined as direct action taken to reduce or eliminate the energy stored within your target and can be accomplished with either a Destabilizer Technique or a Vampire Technique.
    Requires Connections T4, Energy Programming T2, Energy Constructs T3, optional Projections T3.
    Cloaking - With Cloaking a Psion is able to mask their Energy Signature within Connections, their Energy System, their Radiant Energy created by their Energy Signature, Projected Abilities, Projections, etc. etc.​
    Known Bound Abilities - Abilities that are known in the Psionic Community not to work, unreachable, or simply have massive restrictions. Those claiming to use listed abilities should provide proof of their claim. Some abilities listed below will and could be removed from the list and some will be added as this thread is updated.
    Current Known Bound Abilities (open)

    Phasing
    Flight
    Teleportation
    Physical Manifestation
    "Shifting" or "Morphing"
    Chronokinesis​


     
    #1 Baal Domiel, Jan 9, 2014
    Last edited: Jul 5, 2016
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    Baal Domiel
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    If you all can. Please post lost abilities that I missed in a comment. This way I can complete this.
     
    #2 Baal Domiel, Jan 9, 2014
    Grammar Edited by PN Staff: Jan 10, 2014
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    Diazin
    Sweettooth

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    Mind hacking, focal points... I remember those from somewhere -_-'
     
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    Ultimate END
    Relaxed

    Ultimate END Senior Knight

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    Binding?
     
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  5.  
    System

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    Affecting time perception, although that might fall into mind hacking.
     
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  6.  
    eden
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    eden Paladin

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    Cool!
     
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    ragingriolu
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    ragingriolu Junior Knight

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    your missing chronok unless it falls in some other thing, biok, lunark unless you put it with umbrak, and are you sure we can't junp tiers cause I was talking about it with someone and we both agreed that either we can jump or there are some abilitys you need to join to the latent class.
     
    #7 ragingriolu, Jan 10, 2014
    Grammar Edited by PN Staff: Jan 10, 2014
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  8.  
    Daedra

    Daedra Guest

    ChronoKinesis would be changing your perception, mostly through adrenaline or faster reactions. It's a theorized ability that most can't do or record. Lunarkinesis is really a stranger form of Hydrokinesis because the moon controls the oceans tides and stuff.
     
  9.  
    Daedra

    Daedra Guest

    For you to jump tiers you have to be able to do the prerequisite in the other tier to some extent.
     
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    ragingriolu
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    ragingriolu Junior Knight

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    I mean jump without matching the prerequisite thats why its wieird
     
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  11.  
    Daedra

    Daedra Guest

    What abilities are you speaking about?
     
  12.  
    ragingriolu
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    ragingriolu Junior Knight

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    Well we talked about electrok and some other stuff.
     
    #12 ragingriolu, Jan 11, 2014
    Grammar Edited by PN Staff: Jan 11, 2014
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    Cryo
    Cold

    Cryo Senior Initiate

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    I'm not sure if this would count as a latent ability but certain naturally talented pyrokinetics and cryokinetics will have varying resistances to their respective temperature affinity.
     
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    Aslal
    Inspired

    Aslal Senior Paladin

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    I believe you forgot aura manipulation.
     
  15.  
    eden
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    eden Paladin

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    I believe that this fall to Energy Manipulation.
     
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    FireSalamander
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    FireSalamander Senior Paladin

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    You missed pyro bro!
     
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    Baal Domiel
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    Pyro would be considered a Classical Kinetic type. That includes Water, Fire, Air, Earth. As for Chronokinesis I do not know where to put that yet. Plus I do not know the mechanics of Chrono.
     
  18.  
    eden
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    eden Paladin

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    What is Proprioception?
     
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    Baal Domiel
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    Google can answer that better then I can right now.
     
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    DarknessUncaged
    Darkness

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    Proprioception- the ability to sense position, location, orientation, and movement of the body and its parts.

    Hope that helps.
     
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